Illustration
All-consuming
“All-consuming” compares Obsessive-Compulsive Disorder to Chinese finger traps, exhibiting how compulsions and obsessions can be tricky to break free from.
Illustration
Check on your mate
“Check on your mate” compares a game of chess to Addiction recovery through visual metaphor; pawns can make it to the end and be promoted to a stronger piece.
Illustration
Dare for Dessert
“Dare for Dessert” pairs the pressure of eating in social situations to a game of ‘truth or dare’ to exemplify how Eating Disorders may force one to eat or explain why they are not.
Illustration
Duck or Goose
“Duck or Goose” compares delusions and hallucinations experienced by those with Paranoid Schizophrenia, to the unsettling feeling of being chosen & chased during a game of ‘duck-duck-goose’.
Animation
Flashback
“Flashback” synthesizes jump scares from a game of ‘peek-a-boo’ with triggering flashbacks that are experienced by those with Post Traumatic Stress Disorder.
Illustration
Flaw Machine
"Flaw Machine" synthesizes arcade claw machines with Body Dysmorphic Disorder to illustrate the importance we put on superficial values to the choices we make.
Illustration
Playing with Fire
“Playing with Fire” compares the nervousness associated with General Anxiety Disorder to the fictional danger one is in during a game of ‘the floor is lava.’
Illustration
Race Car Brain
"Race Car Brain" synthesizes bipolar disorder with custom race car tracks to compare the ups and downs of manic/depressive episodes with driving a high-performance car.
Illustration
Tied Up
“Tied up” synthesizes Depression with 'cat's cradle' to demonstrate how the road to recovery is a step-by-step process that is complicated, yet rewarding.
Illustration