Design Collection

Critical Play

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Creative Expression and the Journey of the Human Spirit Through Critical Play
Creative Expression and the Journey of the Human Spirit Through Critical Play

Essay

Creative Expression and the Journey of the Human Spirit Through Critical Play

Creative Expression & the Journey of the Human Spirit Through Critical Play Game play and fantasy offer people a low risk and low stake arena to develop emotional, social and relational intelligence skills and deepen their greater awareness of... More

OCAD Y U Mad The Interactive Journey by Leanna Barwick
OCAD Y U Mad The Interactive Journey by Leanna Barwick

Essay

OCAD Y U Mad The Interactive Journey by Leanna Barwick

This paper is the research component of a playable game experience I am designing and building for my OCADU GradEx108 show in May 2023. My work explores the use of computer videogame design practices and development tool usefulness for... More

critical play course reflections
critical play course reflections

Other

critical play course reflections

critical play course reflections

Interactive Co-Active Coaching Model
Interactive Co-Active Coaching Model

Other

Interactive Co-Active Coaching Model

My goal was to create a game-like interaction that trains players on Co-Active coaching techniques by providing both an instructional tool and an experiential exploration of meaningful choice in the coaching context. The interactive manual is... More

Playshop: GradEx108 Creative Coaching Demos - Karaoke Edition
Playshop: GradEx108 Creative Coaching Demos - Karaoke Edition

Installation

Playshop: GradEx108 Creative Coaching Demos - Karaoke Edition

Playshop: GradEx108 Creative Coaching Demos - Karaoke Edition is an interactive installation that uses music as a metaphor to express less known inner aspects of self and relationship with others. Individuals or partners can book a demo... More

Space Junkyard Blowup
Space Junkyard Blowup

Other

Space Junkyard Blowup

Life as a space junkyard hauler is a sweet job, with many perks like being your own boss and access to all the Space garbage that you could want! But there are also risks that come with the territory. Space Junkyard Blowup is a two-player... More

How To Survive a Pandemic
How To Survive a Pandemic

Other

How To Survive a Pandemic

Recognizing the importance of “Process Work” as a shared approach to generate our pandemic resilience, the project How To Survive a Pandemic explores how the inclusion of communication devices, creative technology and multimedia art making, can... More

Bad Arm
Bad Arm

Mixed Media

Bad Arm

Bad Arm is the story of a disembodied non-normative body part. There is a short written component and a digital component. A visitor to the interactive space is met with the sound of a baby crying and a digital arm. When the arm is clicked on... More

It’s All Parts Of The Process_ Applying Creative Methodologies, Game Design Theory and Audio Design to Storytelling, World Building and Character Development
It’s All Parts Of The Process_ Applying Creative Methodologies, Game Design Theory and Audio Design to Storytelling, World Building and Character Development

Essay

It’s All Parts Of The Process_ Applying Creative Methodologies, Game Design Theory and Audio Design to Storytelling, World Building and Character Development

This paper looks at tools and exercises adapted from professional coaching and process-oriented psychology, applied to the creative process of writing narrative fiction, specifically character development and world building. It explores how game... More

OCADU Senate Student Governance Presentation
OCADU Senate Student Governance Presentation

Other

OCADU Senate Student Governance Presentation

OCADU Senate Student Governance Presentation

Thesis V1 Human Relationship Design - Collaborative Approaches to Inclusive Design and Creative Intervention
Thesis V1 Human Relationship Design - Collaborative Approaches to Inclusive Design and Creative Intervention

Essay

Thesis V1 Human Relationship Design - Collaborative Approaches to Inclusive Design and Creative Intervention

In my fourth year of academic study, I focused on my thesis work, which included two projects: "Human Relationship Design: Collaborative Approaches To Inclusive Design & Creative Intervention" (V1.1) and "Co-Design & Creative Coaching: Design... More

Thesis V2: Experiential Learning, Game Design & Relationship Systems Intelligence
Thesis V2: Experiential Learning, Game Design & Relationship Systems Intelligence

Essay

Thesis V2: Experiential Learning, Game Design & Relationship Systems Intelligence

ABSTRACT Experiential learning is a pedagogical approach that emphasizes hands-on experience and reflection. It has been widely used in various fields such as psychology, education, and business. Game design, critical play, and systems thinking... More

Social Touch and Body Exploration Through Handheld Electronic Interactive Games - Contemporary Design Theories
Social Touch and Body Exploration Through Handheld Electronic Interactive Games - Contemporary Design Theories

Essay

Social Touch and Body Exploration Through Handheld Electronic Interactive Games - Contemporary Design Theories

The contemporary design object I’m examining through the lens of Victor Papanek’s Function Complex model [1] is a handheld electronic interactive toy (Fig. 1.); name unknown, made in China, purchased from an online retailer in 2011. In addition,... More

Queer Parody and Sailor Moon Fandub
Queer Parody and Sailor Moon Fandub

Essay

Queer Parody and Sailor Moon Fandub

In recent years, the intersection of queer theory, digital media, and fandom has given rise to a new form of cultural production known as queer parody. Queer parody and fandubbing are forms of participatory culture in which fans create new content... More

Work by

Leanna Barwick

Digital Futures Program, game design, organizational development, coaching, systems thinking, systems design

“During GradEx108, visit https://creativerising.ca/ website to book a creative coaching sample session using the Playshop: Karaoke installation room....” [More]