Iris Andrici
The Moon Man: Level Design and Concept Art
Mixed Media
2023
This area was likely the one I played the largest role in as it was the pre production stage. I helped in designing the layout of the game, played a large role in the design of the ice level (playability, UX, layout etc.) as well as the hub and the tutorial level. Here you can see my role as a designer throughout the the development of the game. All 3D renders with some exceptions that I used to demonstrate how my sketches were translated in game are by either Ryan or Julia. You can hover over the images and you will be able to see who played a role in each example. I also worked on all promotional media including the trailer, itch.io page organization and design and business cards.
“The pre-production stages are the most valuable and rewarding part of the game design process. From an elevator pitch to a 12-page reference sheet to define mechanics and moods, it offers any game a personality.”