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Faculty of Arts & Science

Digital Futures

Sam Kingston

VR Glove

Industrial Design
2022
Beginning as a product of my frustration with existing options, my VR Glove measures angular data at each knuckle in order to digitally replicate hand movement at an accuracy not seen in current open-source solutions.

“There's no real middle-ground in the VR glove community. Many enthusiasts reject the premium-priced commercial options and opt instead to build their own; most popularly using unreliable flex sensors due to their low price point. Dissatisfied with the polarity of these options, I built an alternative that exists between these solutions using potentiometers and constant-force springs to create a glove that does not sacrifice functionality for price. As the finger bends, a spool of string connected to the potentiometer spins while the spring allows the rotary motion to be reversed when the finger is retracted. The data is delivered through FFC cables to a main "mother" PCB that interfaces with a microcontroller which communicates with Unity. This project is a work in-progress to be completed over the coming months in which a driver will be adapted to my design which will allow the gloves to be used with existing AAA VR games. For more details about how the project works and where it's headed, press the more info button above to see its development website or watch the development process video below.”

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VR Glove
VR Glove
VR Glove
VR Glove
VR Glove
VR Glove
VR Glove
VR Glove

Work by

Sam Kingston

3D Design & Creative Robotics

“Sam is a maker who's passionate about design that works for humans so that humans don't have to adapt to our designs.”