Gradex banner
Faculty of Arts & Science

Digital Futures

Iris Andrici

The Moon Man: Level Design and Concept Art

Mixed Media
2023
This area was likely the one I played the largest role in as it was the pre production stage. I helped in designing the layout of the game, played a large role in the design of the ice level (playability, UX, layout etc.) as well as the hub and the tutorial level. Here you can see my role as a designer throughout the the development of the game. All 3D renders with some exceptions that I used to demonstrate how my sketches were translated in game are by either Ryan or Julia. You can hover over the images and you will be able to see who played a role in each example. I also worked on all promotional media including the trailer, itch.io page organization and design and business cards.

“The pre-production stages are the most valuable and rewarding part of the game design process. From an elevator pitch to a 12-page reference sheet to define mechanics and moods, it offers any game a personality.”

Share with someone

Starting out: Game Jam
Starting out: Game Jam
Starting Out: Moon Man Concept
Starting Out: Moon Man Concept
Hub Design: Original To New
Hub Design: Original To New
Ice Level Design
Ice Level Design
Ice Level Design 2
Ice Level Design 2
3D Render: By Ryan, Julia and Me
3D Render: By Ryan, Julia and Me
Moon Man Story P1
Moon Man Story P1
Moon Man Story P2
Moon Man Story P2
Main Hub Design
Main Hub Design
Hub: Designing the Houses
Hub: Designing the Houses
Hub: Houses in 3D by Julia and I
Hub: Houses in 3D by Julia and I
Tutorial Level Design
Tutorial Level Design
3D Grey Boxing by Ryan Boyd
3D Grey Boxing by Ryan Boyd
UI P1
UI P1
UI P2
UI P2
UI P3 [Added in Unity by Ryan]
UI P3 [Added in Unity by Ryan]
Whale Concept Art
Whale Concept Art
Whale 3D Model by Sam
Whale 3D Model by Sam

Work by

Iris Andrici aka. Mahcrishe

Digital Futures

“Delving into the unknown...”