Design Collection

Seaborne Sickness

For Atelier 4, we had to imagine a possible future in 50 years of what our relation to water is like. My group, consisting of Justine Magbitang, Rickardo Ennis, and Andrea Beltran, settled on a more dystopian like environment where the water is highly contaminated due to frequent flooding and climate change. Our goal is to create a VR experience that simulates the imagined future.

3D modelling VR

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Seaborne Sickness Concept Sketches
Seaborne Sickness Concept Sketches

Illustration

Seaborne Sickness Concept Sketches

I wanted to achieve a rusted metal look but also retain the reliance of wooden planks. However, to prevent it from looking too dystopian and primitive, I incorporated a lot of digital screens that warns viewers about the increasing risk of... More

Seaborne Sickness 3D Models
Seaborne Sickness 3D Models

Integrated Media

Seaborne Sickness 3D Models

Besides creating the visual concepts for the exterior world, I also 3D modelled the boats and buildings - they were later integrated into Unreal by my teammates to build the physical environment.

Seaborne Integration
Seaborne Integration

Integrated Media

Seaborne Integration

An integration of the imagined future of a water city with my 3D models in the exterior. My teammates helped bring this project to life: Justine Magbitang made the shaders Andrea Beltran created the interior 3D models Rickardo Ennis did the... More

Work by

Hedy Fu aka. Hedy Xinyu Fu

Digital Futures

“The reason why I came to OCAD was the captivation with games and the visual design put behind each one. I wanted to learn the process of game design while creating visuals and assets. For my GradEx...” [More]