Alice in Wonderland
Alice in Wonderland

Illustration

Alice in Wonderland

A prompt I received for this work was to create a reimagined world of the Mad Hatter and Alice from Alice in Wonderland. I took on this prompt with Alice having more difficulty expression emotions and understanding them while the Mad Hatter is a... More

Beats & Bolts 3D Modelling
Beats & Bolts 3D Modelling

Integrated Media

Beats & Bolts 3D Modelling

A showcase of the character and boss 3D models as well as their rig and animations.

Beats & Bolts Concept Art
Beats & Bolts Concept Art

Illustration

Beats & Bolts Concept Art

I took the lead for visually designing and bringing fruition to the vague description of what the team wanted for visuals. I interpreted the patent technical sketches of the industrial revolution and took a twist on it in something that would be... More

Beats & Bolts Cutscenes
Beats & Bolts Cutscenes

Animation

Beats & Bolts Cutscenes

I used both Procreate and Adobe After Effects to create an animatic like animation for the cutscenes. I mimicked a paper puppet like movement for the character movements that imitate 2D animation or aesthetic.

Beats & Bolts Game Trailer
Beats & Bolts Game Trailer

Integrated Media

Beats & Bolts Game Trailer

Beats & Bolts is a rhythm action game set in the Industrial Revolution's railway factories. You play as a factory worker who got laid off out of the blue and you're goal is to figure out what happened. My team members: OCADU Yannan Ma (Our... More

JKL 3D Modelling
JKL 3D Modelling

Integrated Media

JKL 3D Modelling

I translated the concept art into 3D models in likeness as much as possible. I did a lot of research in my thesis on character sculpting/rigging - learning how to bake clothing to the movement of the character was the hardest. I also spent a lot of... More

JKL Concept Art
JKL Concept Art

Illustration

JKL Concept Art

The genre for music my thesis wanted to explore was grunge pop, so I made sure to explore that through what would visually represent that. I also made sure to design the character to be androgynous, which allows players to relate more by projecting... More

JKL Game Demo
JKL Game Demo

Integrated Media

JKL Game Demo

JKL is a rhythm game where players have to hit music combos on beat to attack the enemy. The style is grunge pop with vibrant colours to reflect that genre of music. Follow Lucy on their dream in this uncanny world to figure out where they are and... More

More Animations
More Animations

Animation

More Animations

A bunch of motion graphics and 2D hand drawn animations.

Red Delivery Services
Red Delivery Services

Illustration

Red Delivery Services

A family called the Reds run a family owned business of a magical postal office for the otherworldly creatures. However, a certain mischievous character is trying to intercept these deliveries and steal a certain document for his own.

Seaborne Integration
Seaborne Integration

Integrated Media

Seaborne Integration

An integration of the imagined future of a water city with my 3D models in the exterior. My teammates helped bring this project to life: Justine Magbitang made the shaders Andrea Beltran created the interior 3D models Rickardo Ennis did the... More

Seaborne Sickness 3D Models
Seaborne Sickness 3D Models

Integrated Media

Seaborne Sickness 3D Models

Besides creating the visual concepts for the exterior world, I also 3D modelled the boats and buildings - they were later integrated into Unreal by my teammates to build the physical environment.

Seaborne Sickness Concept Sketches
Seaborne Sickness Concept Sketches

Illustration

Seaborne Sickness Concept Sketches

I wanted to achieve a rusted metal look but also retain the reliance of wooden planks. However, to prevent it from looking too dystopian and primitive, I incorporated a lot of digital screens that warns viewers about the increasing risk of... More

Work by

Hedy Fu aka. Hedy Xinyu Fu

Digital Futures

“The reason why I came to OCAD was the captivation with games and the visual design put behind each one. I wanted to learn the process of game design while creating visuals and assets. For my GradEx...” [More]