Design Collection

All Games

My assets integrated into games that I worked with others to create.

game design integration

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JKL Game Demo
JKL Game Demo

Integrated Media

JKL Game Demo

JKL is a rhythm game where players have to hit music combos on beat to attack the enemy. The style is grunge pop with vibrant colours to reflect that genre of music. Follow Lucy on their dream in this uncanny world to figure out where they are and... More

Beats & Bolts Game Trailer
Beats & Bolts Game Trailer

Integrated Media

Beats & Bolts Game Trailer

Beats & Bolts is a rhythm action game set in the Industrial Revolution's railway factories. You play as a factory worker who got laid off out of the blue and you're goal is to figure out what happened. My team members: OCADU Yannan Ma (Our... More

JKL Concept Art
JKL Concept Art

Illustration

JKL Concept Art

The genre for music my thesis wanted to explore was grunge pop, so I made sure to explore that through what would visually represent that. I also made sure to design the character to be androgynous, which allows players to relate more by projecting... More

JKL 3D Modelling
JKL 3D Modelling

Integrated Media

JKL 3D Modelling

I translated the concept art into 3D models in likeness as much as possible. I did a lot of research in my thesis on character sculpting/rigging - learning how to bake clothing to the movement of the character was the hardest. I also spent a lot of... More

Beats & Bolts Concept Art
Beats & Bolts Concept Art

Illustration

Beats & Bolts Concept Art

I took the lead for visually designing and bringing fruition to the vague description of what the team wanted for visuals. I interpreted the patent technical sketches of the industrial revolution and took a twist on it in something that would be... More

Beats & Bolts 3D Modelling
Beats & Bolts 3D Modelling

Integrated Media

Beats & Bolts 3D Modelling

A showcase of the character and boss 3D models as well as their rig and animations.

Beats & Bolts Cutscenes
Beats & Bolts Cutscenes

Animation

Beats & Bolts Cutscenes

I used both Procreate and Adobe After Effects to create an animatic like animation for the cutscenes. I mimicked a paper puppet like movement for the character movements that imitate 2D animation or aesthetic.

Work by

Hedy Fu aka. Hedy Xinyu Fu

Digital Futures

“The reason why I came to OCAD was the captivation with games and the visual design put behind each one. I wanted to learn the process of game design while creating visuals and assets. For my GradEx...” [More]