Faculty of Arts & Science
Digital Futures
Kayli Chow
Beam it up, Blorp!
Digital Media
2026
Beam it up, Blorp! is a charming and cozy creature collector, where you play as Blorp the alien scout piloting a UFO, and, as the name suggests, you BEAM THINGS UP! Your beam is the only way to interact with the world. Go around different planets and beam up creatures, environmental objects, and complete quests! Spend time exploring fascinating alien planets and solving quirky environmental and physics-based puzzles! If you can collect them all, you might just finally become the alien scout you were meant to be.
“Beam it up, Blorp! is the culmination of 4 years of game-making knowledge into one project. My role on this project was a technical artist, programmer, and 3D artist, with a focus on using code to establish efficient pipelines and blend the 2D and 3D assets together. My goal for this project was to fully develop my technical artist skills and create a project portfolio worthy. To achieve the game's look, I blended technology and art and used a custom-written master shader. There are two parts to this: the lit toon shader and the curved world shader. The lit toon shader can be adjusted in a multitude of ways to fit the colours of each level, and unlike most toon shaders, it's affected by the colour of point lights. The curved world shader adds a subtle curve to the world, which emulates the look of a planet. It does not affect the actual geometry of the objects in the world, so there would be no need to recalculate the placement of physics of game objects.Another highlight of my technical art work on the project is the Creaturepedia, which is a fully dynamic UI that rebuilds itself every time it’s opened. It pulls from Scriptable Objects organized per world, checking each creature’s discovered status and generating pages accordingly. It creates grid pages by instantiating prefabs for each world and creature button, then builds detailed entry pages with images and descriptions pulled directly from the same data. The animations of page flipping are all created using code, which saves time on the artist's part. ”

Celebrate the work of OCAD U’s class of 2025/2026!